Unity: Setting up post processing in your project

Your game assets can look great, but adding post processing to your game will elevate the visuals to the next level. Here’s how to set up your project for it.

Ian Plumpton
3 min readJun 30, 2021

First up we need to add the Post Processing package. We can simply go to Window > Package Manager then search for Post Processing. Click Install and wait for the installation to complete.

So with the package installed we can start setting up the project for post processing. First we add an empty gameobject and call it PostProcessingVolume.

To this we add the Post-process Volume component.

Within this component, we create a new profile.

This is added into our project under Scenes > Game_Profiles.

As we want our effects to apply to the whole scene all the time, we make sure Is Global is checked.

To be able to apply effects, we need to use layers. We create a new layer called Post Processing,

and select this layer for our PostProcessingVolume object.

Finally we need to add the Post-process Layer component to our Main Camera, and select the Post Processing layer we just created.

We can now start adding post processing effects to our game. In the next article we will add some effects and get this game looking spectacular!

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Ian Plumpton

Software developer in the field of Unity and C#. Passionate about creating and always driven to develop.