Starting to feel like a real game…

So we’ve now added artwork to our game. I’ve even given my game a cheesy working title: Galaxy Star Force.

Let’s have a look at what we have and where it can go next:

Player movement: Our player can now move around the game area and is limited by boundaries so they can’t leave the screen. In future we may add speed powerups and/or a boost system to make this more interesting. We can easily now map this to a gamepad or even touch controls.

Shooting: Our player can fire lasers controlled by a cooldown variable. We can tweak this later on with a more developed game to make it fun and challenging. Future updates may include rapid fire or multiple lasers or maybe even special shot types from powerups.

Enemies: Our enemies currently spawn at random positions at the top of the screen and return to the top if they reach the bottom. They can only collide with the player to damage them and only move in a straight line but these are things we can and will develop in the future. We need our enemies to be challenging!

Looking forward we will want to animate the player and enemies, add further powerups and visual effects and maybe a fancy parallax background to give the illusion of movement.

And what is a game without a boss battle?

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Software developer in the field of Unity and C#. Passionate about creating and always driven to develop.

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Ian Plumpton

Ian Plumpton

Software developer in the field of Unity and C#. Passionate about creating and always driven to develop.

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