You’ve built and tested your game but now you want to share it with the world. One way to do this is to build it for WebGL and share it on the web. Here’s how.


You’ve been creating your masterpiece in Unity and testing it as you go, but now it’s time to do a full build and test it as a standalone. Here’s how.


We know how to play a looped background music, but what about sounds that play when an action occurs? Let’s take a look at setting up the laser sound.


Games can look amazing but without audio, they fall short. In this article we’ll add some background music to immerse our players.


Adding some extra visual effects can really add polish to your game’s visuals. Here’s how a few of them work.


Your game assets can look great, but adding post processing to your game will elevate the visuals to the next level. Here’s how to set up your project for it.


We have our standard lives indicator in our game HUD, but why not add an extra visual damage indicator to the player as well? Here’s how:


Currently in the game the enemies just disappear once hit. In this article I will go over adding an explosion animation to the enemies.


So our player has met an untimely demise. Let’s give them a way to try again and restart the level.


Once our player has lost all their lives, we need to show them clearly that the game has ended. Here’s how to do that in a simple way.

Ian Plumpton

Software developer in the field of Unity and C#. Passionate about creating and always driven to develop.

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